Hey, played this this morning and really enjoyed it. I wasn't sold on the 3D platforming at first, but as far in as I am at present I've enjoyed it pretty well.
It could do with an in-game option to adjust how sensitive the mouse-look is (or dare I suggest a dual-stick control option?) and maybe a more generous hitbox for the player hitting enemies, especially early-on. Despite my concerns about depth perception in 3D games (which I'm generally bad at) I do want to call out one nice thing: At no point did I expect a jump to be doable that turned out not to be, if anything the opposite.
I think with a little more care to address the inherent depth perception issues with the 3d (mainly in combat/laser-town) this would be even better, but it's pretty polished as-is especially for a month's work! Following to see what happens with this or other projects in your future.
Thanks for playing, controller option is an easy add tbh - something I am happy to do too.
Glad you warmed up to the platforming.
Regarding the hitboxes - That is something I am already experimenting with, but I think players would laugh if they how how big the current one actually is (its pretty large ;))
Will try to figure out more on the depth perception side of things!
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This was a lot of fun. I like the future setting and the graphics were amazing. Keep up the great work!
Thanks for playing and your great feedback hope you enjoyed bad bot!
Hey, played this this morning and really enjoyed it. I wasn't sold on the 3D platforming at first, but as far in as I am at present I've enjoyed it pretty well.
It could do with an in-game option to adjust how sensitive the mouse-look is (or dare I suggest a dual-stick control option?) and maybe a more generous hitbox for the player hitting enemies, especially early-on. Despite my concerns about depth perception in 3D games (which I'm generally bad at) I do want to call out one nice thing: At no point did I expect a jump to be doable that turned out not to be, if anything the opposite.
I think with a little more care to address the inherent depth perception issues with the 3d (mainly in combat/laser-town) this would be even better, but it's pretty polished as-is especially for a month's work! Following to see what happens with this or other projects in your future.
Thanks for playing, controller option is an easy add tbh - something I am happy to do too.
Glad you warmed up to the platforming.
Regarding the hitboxes - That is something I am already experimenting with, but I think players would laugh if they how how big the current one actually is (its pretty large ;))
Will try to figure out more on the depth perception side of things!
Thanks for your feedback :)